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Ancestral Temple

I'm happy to present my new personal project, inspired by the awesome concept art of Grady Frederick. Make sure you follow him!
https://www.artstation.com/artwork/qAKGyy
https://www.instagram.com/gradyfrederick

My main goal was to recreate this beautiful atmosphere from the concept art. Also, I wanted to improve my sculpting skills by challenging myself with more human-like assets that required more precise and artistic work than usual rocks and debris.

All assets are game-ready and fully optimized, using the tile+masks approach for props and tile+decals for architecture, no nanites. All content is made by me, except trees and the character. The character is from Epic Paragon Samples, the background trees are from the Quixel Alder tree collection.

It took me a long time to finish, but I'm happy with the final result. You can check out more progress shots and breakdowns on my socials:
https://www.instagram.com/silchuk.art
https://twitter.com/SilchukArt
https://bsky.app/profile/silchukart.bsky.social

Unique props sculpted in ZBrush

Unique props sculpted in ZBrush

Rock Master Material for large props is pretty simple - masks+tile+top-down moss

Rock Master Material for large props is pretty simple - masks+tile+top-down moss

Large cracks are sculpted in ZBrush and made as mesh decals with a unique texture

Large cracks are sculpted in ZBrush and made as mesh decals with a unique texture